Poe heralding minions7/7/2023 It also spawned volatile flamebloods to follow you. It converted some of the monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction for good measure. It started by putting a magma barrier around the monster, but it didn't stop there. Here's an example: The Magma Barrier Archnemesis mod did a whole lot of stuff. Monster mods now only do one specific thing.We feel that the new system is more modern and interesting than the old monster mod/nemesis system and is clearer and easier to understand in the heat of combat than Archnemesis was.Īrchnemesis monster mods each added a number of stats and buffs to monsters, causing them to feel overwhelming and confusing (especially when multiple mods were present on the same monster). While you can certainly still rarely encounter scary combinations of mods that really wake you up, it's a lot rarer than it was under the Archnemesis system. Mods are simpler and say exactly what they do. The result is a system that is very similar to what monster mods used to be like, but with much more up-to-date content and balance.While creating the new monster mods described, we were careful to retain most of the interesting mechanics that Archnemesis introduced, but in a way that doesn't include a grab-bag of other effects and is diluted by many other simpler mods. In our opinion, Archnemesis did succeed at adding a lot of interesting new mechanics to rares, but introduced the problems described above. Many of the mods didn't have any appreciable effect under modern balance and there wasn't a lot of interesting gameplay possible. The original motivation for developing Archnemesis was that the previous monster mod system was very out of date.Changes to rare monster rewards mean that you don't need to summon a magic find culling character to help you with specific monster mods anymore. While you'll still encounter modifier combinations that get your heart racing, these will be rarer than before and easier to understand in the heat of combat. This system has been streamlined so that each modifier only does one specific thing and describes exactly what it does. Dom Blow/HoP is not a popular build right now, but there's surely a couple people playing it at least.The Archnemesis monster mod system has been replaced with a system that more closely resembles Path of Exile's initial monster mods, but with modernised balance and effects. Alongside that you can either keep their damage physical and scale impale, or you convert it to elemental with Triad Grip, which allows for a bunch of different scaling routes.įrom your post it doesn't look like you have much of an idea which route to go for yet, so maybe do a bit of research on Forums or poe.ninja and see what other people are doing with it. Scale minion damage, attack speed, and maybe a bit of minion move speed so they don't slack behind too much. Especially on Guardian, which encourages you to reserve your life as well as your mana.Īs for actually scaling their damage, it's pretty much the same as with every other attacking minion. Get 2 of those alongside some RMR on the tree and you should be able to fit a 4L HoP in quite easily, alongside a 6L Dominating Blow. This subreddit is not for price checking as that does not correlate with builds.Ĭircle of Guilt can roll mana reservation efficiency for Herald of Purity, plus increased damage for the Sentinels of Purity. Your posts title must be an accurate representation of the contents of the post. This is a sub specifically for talking about builds and mechanics, this is not the place to complain about the state of the game. No criticism or complaint posts/comments. about an unreleased skill) then requirements for a PoB may be waived. If you are posting a build you must include, either in the post or the comments, a PoB for the build as well as (at the very least) a short explanation of the build. Item showcases, selling items and other such posts are not allowed. Posts must be related to Path of Exile Builds, Crafting or Mechanics Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. If you need help with a build you are working on if you want to look for inspiration for a new character, or simply want to share something you've been working on then you're in the right place.
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